AI Insights · Timothy · April 2021
Q1 2021 Performance of City Building Games in Brazil
An analysis of Brazil's top city building games in Q1 2021 shows varying trends in downloads and user engagement. Sensor Tower provides a detailed look at these trends.
In the first quarter of 2021, city building games have shown diverse performance metrics on the unified platform in Brazil. Sensor Tower's data offers insight into the top 5 games in this category, highlighting their downloads, revenue, and weekly active users.
SimCity BuildIt, a popular title from Electronic Arts, displayed steady downloads, starting at 22K and peaking at nearly 20K towards the end of the quarter. Weekly active users began at around 245K and saw a slight increase to approximately 247K. Revenue trends for the game showed fluctuations, with a peak at $16K and ending the quarter at about $10K.
Another title from Electronic Arts, The Simpsons™: Tapped Out, experienced a decrease in downloads, beginning at 13K and dropping to just over 8K. Weekly active users also saw a downward trend, starting at around 105K and ending at 94K. The revenue for the game saw highs and lows, with an early peak of $2.6K and closing the quarter at under $1K.
MY.GAMES B.V.'s Global City: Building Games had a significant drop in downloads from 24K to about 2K. Weekly active users mirrored this decline, starting at approximately 27K and dwindling to just over 3K. The revenue trend for this game was also downward, starting at about $2.2K and ending the quarter under $1K.
SimCity BuildIt, a game by Social Quantum, showed a mixed trend in downloads, starting at 13K and having a peak at nearly 17K before falling to 7.6K. The weekly active users for this game had an increase from 12K to close to 16K but ended the quarter at around 10K. The revenue trend fluctuated, with an initial $891 and a mid-quarter spike at $1.1K, finishing off at $761.
Lastly, Game Insight's The Tribez: Build a Village saw an interesting trend with downloads starting at a low 25 and then seeing a significant jump to over 2.5K. Weekly active users also reflected this growth, rising from under 1K to nearly 3K. Revenue showed growth in the middle of the quarter with a peak at $1.2K before ending at just over $1K.
For more detailed insights and data, Sensor Tower's platform provides an extensive analysis of app performance trends.